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Prudence Interactive's Journey into Accessible Esports Exploration

To All Friends Who Care For and Support the Accessibility Field:

Yesterday, the official announcement of the "International Audible-Esports Championship" ignited the passion of countless auditory esports enthusiasts worldwide. This determination to reach the global stage is not a fleeting impulse but stems from every solid step of exploration and accumulation in the field of accessible information technology, undertaken by us – Prudence Interactive – over many years.

We consistently believe that esports is not merely entertainment; it is a vital bridge for the visually impaired community to showcase themselves, integrate into society, and explore new career possibilities. Today, we wish to look back with you on this extraordinary journey paved by dreams, technology, and passion.

From Zero to One: Our Footprints

Our story began with a question: How can we create a truly fair and engaging online competitive space for our visually impaired friends?

In December 2020, with both apprehension and anticipation, we held our first small-scale competitive trial – the "Battlefield Gun King Competition" – which initially validated the feasibility of purely auditory shooting esports.

In February 2021, amidst the festive atmosphere of the Chinese New Year, a "New Year Gun King Challenge" attracted more players, and the enthusiasm of the community provided us with immense encouragement.

In May 2021, we partnered with the renowned blind gamers' guild, "Dragon Tiger Guild," to host the "Wolf King Showdown," expanding the boundaries of competition from shooting games to social deduction, exploring even more possibilities.

The success of this series of events led to a significant milestone. In 2021, the "Visually Impaired Esports Alliance" was officially established, marking our solid first step towards the professionalization of esports for the visually impaired.

The Apex Battle: The Birth and Resonance of HESL

2021 was a year when dreams became reality.

We, in conjunction with our strategic partner iFLYTEK (Stock Code: SZ00223), jointly initiated and organized the first "HESL Blind Esports Tournament" (the first Visually Impaired Esports League). This was the first large-scale esports event in China fully participated in by the visually impaired community.

The tournament gathered 35 teams from over ten provinces and regions across the country, with more than six hundred players participating in this auditory feast. After two months of fierce online competition, four top teams (12 players) emerged victorious, ascending to the offline grand finals stage at the "iFLYTEK Global 1024 Developer Festival" held in Hefei!

When the players, under the gaze of thousands of developers and spectators, put on their headphones and calmly executed every sound-based positioning and team coordination, the entire venue was deeply moved. At that moment, we not only felt the players' boundless passion for esports but also successfully validated a complete and professional operational model and set of rules for visually impaired esports events.

"Standing on such a grand stage, with headphones on, the world was just the voices of me and my teammates. We weren't just playing a game; we were proving ourselves, we were speaking for everyone like us." – HESL Participant's Reflection

Beyond Competition: Our Vision and Commitment

The original intention behind hosting these events extends far beyond determining winners and losers. Our core objective is to explore and create new employment models for the visually impaired, opening doors for their diversified development in professional esports, event live broadcasting, and other areas, thereby enhancing the social influence and public awareness of the visually impaired community.

These valuable explorations would not have been possible without the strong support of numerous partners. We sincerely thank Apple Inc., SNK, iFLYTEK, and other partners for their continuous support.

It is precisely based on all our past technical accumulation and event organizing experience that we dared to extend this invitation to the world. In the upcoming "International Audible-Esports Championship," Prudence Interactive will introduce cutting-edge technologies such as multi-language systems, spatial computing, and integrated interaction, ensuring that players from all over the world can enjoy the ultimate and fairest competitive experience on the same "auditory battlefield."

The accumulation of history is to forge a more brilliant future. And a great era demands a revolutionary stage.

Tomorrow, we will grandly unveil our brand-new creation, embodying all our technology and dreams. It will be the core of this global competition and our gift to all auditory esports enthusiasts.

Furthermore, we hope to share this joy and passion with even more friends who love esports and support the accessibility cause! To this end, we have specially formulated an exciting and exclusive incentive program for this global event. Whether you are a top player eager to showcase your skills on the field or an active partner enthusiastic about organizing player communities in your local area, you will have the opportunity to receive a fully sponsored "China Trip" qualification, to personally attend the grand finals and experience an unparalleled esports spectacle!

Specific participation methods and activity details will be announced tomorrow along with our major news!

Please stay tuned!

PRUDENCE INTERACTIVE